Policies

The section contains the policies of Alliance LARP Chicago, for questions regarding the polies and for further information please contact us.

 

Contact/Reply Policy

 

Alliance LARP Chicago will respond to any contact made with the owner or general manager within a maximum of 3 days. If we can foresee an exception being needed, an “out of the office” message will be posted on the message boards.

 

Magic Items/Ritual Effects Policy

 

 The following is the policy of Alliance LARP Chicago in regards to transfers of Magic Items/Ritual Effects from other Alliance LARP chapters:

     

Alliance Magic Items

 

All Restricted Magic Items from Alliance chapters in the Fortannis Campaign, are subject to Alliance LARP Chicago approval and must be checked in at logistics before each event. If the items fall under the following criteria, they will be allowed into our chapter.  These criteria are "All or Nothing" and you cannot remove or ignore effects of an item to allow it to transfer.  Any rituals effects on an item, which fall outside of these criteria, disqualify the item for transfer. Alliance LARP Chicago will allow items with the following criteria:

 

All Times Ever items.

 

All items that have charges per day.

 

All Permanent Restricted Items made within the guidelines of the Alliance Ritual Policy.

 

All Rituals on a player's spirit are permitted as long as they follow the Alliance Ritual Policy.

 

Also, please be aware that the General Manager, Head of Rules and/or Plot may choose to restrict any magic item at any time.

 

Alliance LCO Magic Items

 

All LCO Magic Items, from chapters other than Alliance LARP Chicago, or any chapter with a standing LCO agreement with Alliance LARP Chicago, will not be accepted at any Alliance LARP Chicago event.  The only exception to this is in the case where we are contacted by a member of another chapter's Staff (Owner, Head of Rules and/or Plot) and asked if we will allow certain LCO items into our chapter.  This must be done prior to the event you wish to attend.  If we feel that the item will not unbalance our game in any way, we may allow it. 

 

Also, please be aware, that even if your item is initially allowed into any particular event, the owner and Head of Plot for Alliance LARP Chicago may choose to restrict any LCO magic item at any time should circumstances warrant it.

 

Weapon Policy

 

It is the policy of Alliance LARP Chicago that along with the standard boffer weapon described in the player’s handbook, that we also accept ultra light weapons at our events.  Ultralight weapons must be constructed with a non-tapering (no golf clubs), consistent core. Kitespar is the preferred ultralight core for the chapter. All weapons must pass a safety inspection before they are allowed for use during an event.

 

 Spirit of the Game Policy – The Most Important Policy

 

We at Alliance LARP Chicago fully support creating an environment for our players wherein they can have the most enjoyable experience possible.  All members of Staff, Plot Team and players should work together to promote the "Spirit of the Game".   The Alliance rulebook has a section on page 161 termed the "Spirit of the Rules".  This section brings to light what the “Spirit of the Game” means to us.  However, we would also like to briefly explain the idea so that all our players fully understand the nature of the game that we wish to create for them.

 

There are some rules in the Alliance game system that somewhat have loopholes or debatable points which could be used or abused to the benefit of a player, but not in the manner in which the rules were designed.  Because of this fact, some players will argue or "lawyer" the rules to a point where the nature of a rule becomes a moot point and the player's desire to "win" in a situation takes over.  This style of play is something that we strongly discourage here at Alliance LARP Chicago.

 

To follow the “Spirit of the Game”, continuing to debate whether or not a spell or weapon struck you for more than a moment is a thing you should avoid.  The Alliance game system is built largely upon an honor system.  We expect all our players not to cheat and to promote swift combat situations wherein the amount of arguing concerning hits or spells is very minimal.  Respect your fellow players and know that if they tell you something hit you, that they won't be telling you a lie.  If it is found that they are lying and it becomes a recurring problem, they won't be welcome to play at Alliance LARP Chicago for very much longer.  

 

We understand that everyone makes mistakes from time to time and there could be times where both player and NPC alike can make these kinds of mistakes.  When they do occur, please try to recognize the nature and intention of the rule and that there may have been a discrepancy in the use of and to play accordingly in regards to that.  If your friend calls a "shield spell", correct him, but accept it.  Go on with the game knowing that the “Spirit of the Game” isn't waiting three seconds and then yelling at the top of your lungs "Blown!" while your friends beat him up.   

 

We at Alliance LARP Chicago promote playing in the "spirit of the game" and using the rules for what they were intended.  But even with our promotion of the “Spirit of the Game”, we also discourage a disregard for the rules and taking advantage of the ideals that we set forth while instituting the "Spirit of the Game" at Alliance LARP Chicago.

 

The reason that we all play the Alliance game is for the experience, for the intensity and for feeling that one gets when you are surrounded by people who are all there for the same purpose.  We would like to promote role-play and staying in character as much as possible and in doing so feel that we will be able to create the best and most fun Alliance experience for all of our players.

 

Another aspect of the “Spirit of the Game” that we feel is very important is, staying in character as much as possible.  Whether you are traveling through the woods with your friends to scout an enemy encampment, sitting beside the fire telling stories of the days battles, or just relaxing in your cabin, always stay in character.  The feeling of immersion and the effectiveness of the suspension of disbelief within an Alliance experience is always improved one hundred percent by its players and plot members staying in game and not making out of game or anachronistic references at any time. 

 

If we find that players have come to Alliance LARP Chicago with no or little intention to promote the “Spirit of the Game” we will try our best to instill the “Spirit of the Game” within them, so that they have an enjoyable experience like everyone else.  However, if over time, we discover that the player is coming to Alliance LARP Chicago with the attention to abuse rules and abuse the game in general, then it is likely we will not encourage them to return.

 

We would hope that all of the players coming to Alliance LARP Chicago would understand the reasons why we strongly support the “Spirit of the Game”.  That keeping in character, playing the Alliance game for the right reasons, the spirit of the rule, not the literal wording of it, will always make for a much more enjoyable experience for you and your friends.

 

Rules Infraction Policy

 

Alliance LARP Chicago has a no tolerance policy for any member that is caught cheating.

Alliance LARP Chicago defines cheating as a blatant and repeated disrespect for the rules and policies that govern Alliance LARP Chicago. If a member is repeatedly warned about an offense and refuses to learn from his/her mistakes they will be asked to leave the Alliance LARP Chicago event with no refund and will be consulted privately by the owner after the event regarding what will happen in the future. If the issue is severe enough, the member will be promptly removed from the campsite, their membership will be revoked with no refund, they will no longer be allowed to participate in any Alliance LARP Chicago event and a note will be sent to all Alliance chapters regarding the offender and offence. It is our hope that none of our members will feel the need to cheat but will abide by the Alliance Rules and Alliance LARP Chicago's Policies and have a fun time.

 

 

 

 

Alliance LARP Chicago

Be All You Can’t Be.